I'm a software developer who is passionate about computer graphics, procedural generation and maths
A simple minecraft procedural generated map clone from scratch, with OpenGL
A real time 3D mathematical function interpreter that can show the customizable graph of the specified function, with OpenGL
A CPU based raytracer on spheres with pathtracing and a little material system, with SDL2
A chip8 emulator that displays memory, stack and register and debbuging tools with OpenGL
Simulation of particles movement with Barnes Hut algorithm for getting better performance and SFML
Interactive implementation of perlin noise, fractal and basic noise algorithm with SFML.
Interactive simulation of realistic movements of autonomous agents